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The Overall Map

The overall map is not a step of its own but a drawer that is available in every step. On it you see your whole plan at once and can additionally select villages directly.

1. Opening and closing

The "Map" tab on the left edge

On the left edge of the content area sits the "Map" tab. One click (or Enter or Space) opens the drawer, a second one closes it again. At the top right of the map card there is an additional close symbol.

The map also opens by itself as soon as you click "Select on the map" anywhere in the tool — in step 1 for excluding and for the frontline, in step 4 and step 5 for the targets.

Changing the step closes the map

When you change the step, the drawer closes. That is on purpose: this way the selection you just made stays clearly assigned to one step.

2. What the map shows

The overall map zoomed out

In the zoomed-out view you see the world as a grid of dots with the continent borders. Every village is one pixel; the colour tells you who owns it. On top of that lie the target rings of your plan and the areas of the frontline and the excluded villages.

The overall map zoomed in

If you zoom in far enough, the map switches to the in-game look with terrain, forests, lakes and mountains — exactly like the map in the game. When you move the mouse over a village, a small box appears with coordinate, player, tribe, points, the bonus of the village and the category it is planned in.

3. Operating the map

In the header of the map card the title "World Map" sits on the left, a field for searching a coordinate (500|500) in the middle and a row of symbols on the right:

  • "Zoom out" / "Zoom in" — zoom level. The same is achieved with the mouse wheel, on a phone with two fingers.
  • "Show all" — zooms out far enough for everything planned to fit into the picture.
  • "Select villages on the map" — starts the selection tool, see section 5. It starts the selection action used last, no matter which step you are currently in. The symbol is only missing while no selection is possible at all — that is, before the world data is loaded.
  • "Fullscreen" — puts the map across the whole screen. In fullscreen one more symbol joins in: "Show/hide controls", with which you fold away the chips and marking fields to gain more map area.
  • "Close" — closes the drawer.

Dragging with the mouse button held down moves the visible section.

4. Layers and markings

Above the map sit the layer chips, grouped into rows. One click switches the respective layer on or off:

  • "Villages"Barbarian, Player, Own.
  • "Targets"Snob-Spam, Catapult-Spam, Breaking Bunkers, Normal-Fakes, Bunker-Fakes, each in the colour of its category.
  • "Commands"Nuke, Cleaner, C-Split, Fake, Snob. This row only appears once a result exists.
  • "Overlays"Frontline, Watchtowers, Excluded.

Below the chips a watchtower legend additionally appears as soon as watchtowers are drawn — it assigns their level to the circles.

Three chips hide themselves

Most chips are always there, even when their layer is currently empty. Three behave differently:

  • "Watchtowers" only appears once watchtowers are entered and the algorithm Watchtower optimized is selected.
  • "Excluded" depends on the switch "Optional: exclude origin villages manually?" from step 1.
  • The whole row "Commands" only appears after a calculation, and there only those command types that actually occur in the result.

Above that you can highlight individual people:

  • "Mark a player" — type a name, choose a colour, plus button. The field suggests names from the world data.
  • "Mark a tribe" — the same with a tribe tag.

Several markings at once are possible; they appear as a list below and can be removed individually.

5. Selecting by click and lasso

The selection bar at the bottom of the map

As soon as you click "Select on the map" — or use the tool symbol in the header — the map switches into selection mode and the selection bar appears at the bottom.

This is how you select:

  • A short click on a village adds it to the selection; a second click takes it out again.
  • Dragging with the left mouse button held down pulls a lasso: everything inside the freehand outline joins the selection. This is how you mark whole regions in one go.
  • Panning works with the right mouse button in selection mode, so that dragging and drawing do not get in each other's way.

The selection bar shows all available actions next to each other on the left under "Selection for:": Exclude, Frontline, Snob-Spam, Catapult-Spam, Breaking Bunkers, Normal-Fakes, Bunker-Fakes. You can switch between them right there, without leaving the map — so you can mark fake targets first and bunkers right afterwards, without closing the map in between. The sidebar jumps to the matching step automatically while the map stays open. Only Exclude and Frontline leave the step untouched.

Next to it stands the number of selected villages; a click on it unfolds the list of coordinates. When drawing the frontline, the bar counts both — for example "3 areas · 128 villages" — because areas are created there rather than individual villages.

On the right are "Apply selection" (writes the selection into the list of the respective step), "Clear" and an × to end the selection.

Two actions bring their own controls into the bar:

  • Breaking Bunkers shows the field "Nukes per target:". It applies to all targets of this selection — and is only read when you apply it, so you can still change the number until then.
  • Normal-Fakes and Bunker-Fakes mirror the target filter into the bar. If you change the tribes or the minimum points there, it immediately affects what the map marks.

Village info

On a computer the info box of a village appears as soon as you hover over it with the mouse — in selection mode as well. A click hides it again. On a phone you tap the village. The box shows coordinate, player, tribe, points, the bonus of the village and — if available — a table "Imported troops" from your troop import. Own and excluded villages are explicitly labelled there.

6. Command lines after the calculation

The commands as lines on the overall map

As soon as a result exists, the map additionally draws the finished plan: for every command a line with an arrowhead runs from the origin to the target village, coloured by command type (Nuke, Cleaner, C-Split, Fake, Snob). Via the chip row "Commands" you hide individual types when it gets too busy.

At every target ring the actual/target figures are shown as well — that is, how many commands actually arrive there and how many were planned.

A click on a target opens an info box with coordinate, player, category, the actual/target figures per command type and an expandable list of all commands on that target. At the same time the map highlights the lines of this target and fades out all others.

With very large plans

From about 4000 lines in the picture it becomes unreadable. The tool then only draws the commands of the selected target and points that out with the message "Too many commands in view — only the selected target is drawn." Zooming out and clicking a target helps.